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Planetary annihilation titan types
Planetary annihilation titan types











planetary annihilation titan types

(You can watch my game vs smurf and tell me how to break his defenses without Titan) Try to push double walls, 3-5 Holkings, and 1 always ready up nuke. But the other two are way off\not defined well that I do agree with you.Īres has to be a powerhouse compared to others because he's breaking hard turtles. They should not be made balanced compared to each other, they have to be balanced towards their usage and counters. It's not that simple, each titan (should have) has its role. Zues- Strike-gunship: (unsure the approach here as an air titan plays out differently from the other 2 titans) Possibly add light anti-air/orbital guns increase secondary guns range to 280-350 to match main gun's range. add 2 secondary shoulder mounted guns, mid-range, small aoe, medium damageĪres- Long-range bombard tank: low hp, middling damage, extreme range. Redesign the aoe shockwave to be smaller, more focused at one point with a longer cooldown, allows counters of atlas to get in close while giving atlas a focus on killing high hp targets (buildings/titans/vanguards) Long terms solutions redesigns that make the titans more fun and dynamic rather than 1-dimensionalĪtlas - Midrange assault bot: can tank and take risks to kill high hp targets.

planetary annihilation titan types

Remove Ground AOE (it has a short range aoe that 'crushes' things, and it removes the option of using short range units like infernos/vanguards and boombots from killing out of position ares as a tactic) Short term solutions easy number changes to help alleviate some problems. It also cant charge more than 10 galatas or a spread out spinner force without taking significant enough damage to be destroyed. However if the zues gets caught out a reasonable air force, it quickly dies. It can still be affective in certain situations as its able to stack with air and quickly move to different points on the map and easily reposition unlike the ares and titan. The issue is that when you are at that stage to be able to afford an atlas, your opponent(s) can afford the armies and counters to kill them before they reach their affective range. The atlas has low health, high impact, if you get into their lines, they are screwed. The Ares also has a huge range so it is more difficult to catch an out of position ares and them repositioning to a different part of the map is easier than the atlas do to how much surface area they can already cover The entire game at that point is centered entirely around the Ares and its a problem.ĭue to the costs of 30,000 metal for each titan, and the way you tech towards each titan is similar, they directly compete with each other for your time and resources, and the Ares is so efficient and reliable that it reduces the zues's impact and almost entirely obsoletes the atlas. Its all about who accidentally makes a mistake exposing their Ares. The Ares is so dominant that it obsoletes most other land units and other titans and it devolves into a game of who has more Ares in team games and high-eco games.

planetary annihilation titan types

With the exception of the Helios as it has an entirely different and balanced role, the Ares+Atlas+Zues dynamic is not in the right spot for the game in how they compete with eachother and how they compete with other units.













Planetary annihilation titan types